SYLLABUS
University: Technical University of Košice
Faculty: Faculty of Electrical Engineering and Informatics
Department: Department of Computers and Informatics
Course Number: 2610091 Course Name: Virtual Reality Systems
Type, scope and method of learning activities:
Course Type: Lecture, Laboratory exercise
Recommended scope of the course content (in hours):
Full-time study (hours per week): 2,2
Part-time study (hours per semester): ST 26,26
Study Method:
Number of credits: 6
Recommended semester of study: ST
Recommended semester Study programme Study grade Study Method
1.rok ST Cybersecurity (KB_Ing_D_sk)
Informatics (INF_Ing_D_sk)
Informatics (INF_Ing_D_en)
Master
Master
Master
Attendance
Attendance
Attendance
Level of study:
Prerequisites: 2609041 - Computer Graphics
Course completion requirements:
Assessment and completion of the course: Credit test and examination
Continuous assessment: Student passes the continuous assessment and receives credits when he or she meets the requirement to obtain at least 21% out of 40%.
2 laboratory works
Final assessment: Student passes the final assessment and passes the examination when he or she meets the requirement to obtain at least 31% out of 60%.
written and oral exam
Overall assessment: Overall assessment is the sum of the assessments obtained by students in the assessment period. The overall result is determined in accordance with the internal regulations of the Technical University in Košice. (Study Regulations, the internal regulation principles of doctoral studies)
Learning outcomes:
The subject goal is to provide for students knowledge focused on virtual reality, 3D computer graphics and advanced devices of HCI interface. Students will be able to work with terms in this field and gain a knowledge about algorithms and technologies in the field of VR. Subject prefers primarily visualization techniques particularly in relation to the definition and formalization of the virtual space including the transformation with the virtual objects. Advanced modeling techniques based on NURBS and transformations based on quaternions present in modeling area. The techniques of realistic imaging of the virtual scene, collision detection and modeling of persons and nature are presented here In relation to these matters. Students gain knowledge about virtualization sequence and they be able to work with systems of this type and design of some their technological parts.
Brief course content:
•    Virtual Reality – History, Terms, Relationships, Technologies
•       Mixed Reality and collaborative XR      
•       Virtual Space, Light and Colors
•       Space, Dimesions and Transformations
•       Projections
•       Spatial Imaging and Stereoscopy
•       Advanced Modeling of Virtual Objects
•       Collision Solving in a Virtual Scenes
•       Modeling and Visualization of Natural Objects and Phenomena
Recommended Reference Sources:
1.       Virtual Reality Systems Lecture notes for foreign students/ Branislav Sobota  - 1. ed. - Košice : Technická univerzita v Košiciach - 2021. - ISBN 978-80-553-3941-2.
2.      Mixed Reality and Three-Dimensional Computer Graphics / Branislav Sobota, Dragan Cvetkovič  - 1 ed. - London : IntechOpen - 2020. - ISBN 978-1-83962-622-7.
3.      Virtual Reality 1.0 -- The 90's: The Birth of VR/ Ben Delaney, - 1.ed., Movement Publishing, - 2017, - ISBN 978-1513617039
4.      Virtual Reality (The MIT Press Essential Knowledge series)/ Samuel Greengard, - 1.ed. - The MIT Press, - 2019, - ISBN 978-0262537520
Recommended optional program components:
Languages required for the course completion:
Notes:
Course assessment:
Total number of students assessed: 823
  A B C D E FX  
  26% 28% 26% 10% 5% 5%  
Teacher:
doc. Ing. Branislav Sobota, PhD.
Ing. Miriama Mattová
Last modified: 31.08.2023
Approved by: person(s) responsible for the study program